Film and Media Atlas

How Stories Are Broadcast
Technologies

Multiplane Camera

Animation

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A motion-picture camera rig that holds several layers of artwork at different distances from the lens and moves them independently, so the further layers shift more slowly than the near ones, producing an illusion of depth and parallax in traditional animation. William Garity's advanced version for Walt Disney Studios, completed in early 1937, was tested in the Silly Symphony The Old Mill before its full use in Snow White and the Seven Dwarfs, though Lotte Reiniger had already used a multi-layer glass setup in 1926 and Ub Iwerks built his own rig in 1933.

Facts
Introduced Year
1937 1
1937 marks completion of William Garity's advanced multiplane camera for Walt Disney Studios, used on Snow White and the Seven Dwarfs; earlier multi-layer rigs preceded it (see origin-note).
Origin
Lotte Reiniger and Carl Koch used an early multi-layer glass setup for their animated feature The Adventures of Prince Achmed (1926), and Ub Iwerks built his own multiplane rig, partly from salvaged automobile parts, in 1933, both before William Garity's more advanced design for Walt Disney Studios was completed in early 1937 and tested in the Silly Symphony The Old Mill. 1
Cross-Tradition Connections

Developed By

Walt Disney, Figures

William Garity built the advanced version for Walt Disney Studios in 1937.

Source Wikipedia

In Medium

Animation, Media Forms
Sources
1. Wikipedia
Wikimedia Foundationintroductory section
Quote, introductory section
The movements are calculated and photographed frame by frame, with the result being an illusion of depth by having several layers of artwork moving at different speeds: the further away from the camera, the slower the speed.
View the Source
1. Wikipedia
Wikimedia FoundationDeveloped By: Walt Disney
Quote, Developed By: Walt Disney
The movements are calculated and photographed frame by frame, with the result being an illusion of depth by having several layers of artwork moving at different speeds: the further away from the camera, the slower the speed.
View the Source

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